Demoncratic Intervention Beyond Sol is a 2-player co-op arcade game, one player drives, one player shoots!
DIBS initially started development in October of 2016, where the PCG (Pressure Cooked Games) team got together to discuss the design of the gameplay, and of where the artstyle should be taken. Later the same month we pitched the DIBS project to our professors from Niagara College (in addition to several local industry veterans) for assorted tips and feedback.
Following our very successful game pitch, in November 2016 we produced a 102 page Game Design Document, and afterwards in December we set up a team development schedule in Hansoft for the soon-arriving following semester.
During the following January - April 2017 semester DIBS became our main focus from our other studies, and we powered hard on its development.
DIBS' cooperative arcade-like gameplay design takes inspiration from some similarly isometric arcade combat games like Assault Android Cactus, Meltdown, and GALAK-Z. The PCG team got together to play these games cooperatively to see what worked and what felt comfortable for some early design goals.
The final game contains: an opening cutscene supported with voice acting; a tutorial level teaching the players the basics of their gunplay, movement, and cooperation; a four-zone level containing three separate combat areas in which the player moves linearly through while destroying enough enemies in each, and finally the boss zone where the player faces off against the huge rock monster (in addition to waves of spawning enemies!).
Gameplay footage from Version 0 (school submission), April 2017.